Namespace BattleSystem.Moves.Fighting Public Class DynamicPunch Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 223 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 100 Me.Accuracy = 50 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = "Dynamic Punch" Me.Description = "The user punches the target with full, concentrated power. It confuses the target if it hits." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = True Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = True Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Confusion End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:dynamicpunch") End Sub End Class End Namespace