Namespace BattleSystem.Moves.Dark Public Class Payback Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Dark) Me.ID = 371 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 50 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Payback") Me.Description = "If the user moves after the target, this attack's power will be doubled" Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer With BattleScreen If own = True Then If .FieldEffects.OwnTurnCounts < .FieldEffects.OppTurnCounts Then Return Me.Power * 2 End If Else If .FieldEffects.OppTurnCounts < .FieldEffects.OwnTurnCounts Then Return Me.Power * 2 End If End If End With Return Me.Power End Function End Class End Namespace