Namespace BattleSystem.Moves.Dark Public Class Punishment Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Dark) Me.ID = 386 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = Localization.GetString("move_name_" & Me.ID,"Punishment") Me.Description = "This attack's power increases the more the target has powered up with stat changes." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim p As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OwnPokemon End If Dim powerup As Integer = 0 If p.StatAttack > 0 Then powerup += p.StatAttack End If If p.StatDefense > 0 Then powerup += p.StatAttack End If If p.StatSpAttack > 0 Then powerup += p.StatAttack End If If p.StatSpDefense > 0 Then powerup += p.StatAttack End If If p.StatSpeed > 0 Then powerup += p.StatAttack End If Return (60 + (20 * powerup)) End Function End Class End Namespace