Namespace BattleSystem.Moves.Normal Public Class Growl Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 45 Me.OriginalPP = 40 Me.CurrentPP = 40 Me.MaxPP = 40 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = Localization.GetString("move_name_" & Me.ID,"Growl") Me.Description = "The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.AllAdjacentFoes Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = True Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.LowerAttack Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:growl") If b = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip) MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True) Dim SoundwaveEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1) MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 1, 1) MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), 2, 1) MoveAnimation.AnimationChangeTexture(SoundwaveEntity, True, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 3, 1) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace