Namespace BattleSystem.Moves.Normal Public Class Growth Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 74 Me.OriginalPP = 40 Me.CurrentPP = 40 Me.MaxPP = 40 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Growth") Me.Description = "The user's body grows all at once, raising the Attack and Sp. Atk stats." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.RaiseSpAttack Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim statRaise As Integer = 1 If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then statRaise = 2 End If Dim b As Boolean = False If BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", statRaise, "", "move:growth") = True Then b = True End If If BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", statRaise, "", "move:growth") = True Then b = True End If If b = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace