Namespace BattleSystem.Moves.Normal Public Class Struggle Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 165 Me.OriginalPP = 1 Me.CurrentPP = 1 Me.MaxPP = 1 Me.Power = 50 Me.Accuracy = 0 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Struggle") Me.Description = "An attack that is used in desperation only if the user has no PP. It also hurts the user slightly." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.CanGainSTAB = False Me.UseAccEvasion = False '#End End Sub Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.OwnPokemon.GetDisplayName() & " has no PP left!")) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim recoilDamage As Integer = CInt(Math.Ceiling(p.MaxHP / 4)) If recoilDamage <= 0 Then recoilDamage = 1 End If BattleScreen.Battle.ReduceHP(recoilDamage, own, own, BattleScreen, p.GetDisplayName() & " is damaged by recoil!", "move:struggle") End Sub End Class End Namespace