Namespace BattleSystem.Moves.Normal Public Class Swallow Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 256 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Swallow") Me.Description = "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount If Own = False Then stockpiled = BattleScreen.FieldEffects.OppStockpileCount End If If stockpiled = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Return True Else Return False End If End Function Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount If own = False Then stockpiled = BattleScreen.FieldEffects.OppStockpileCount End If Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If If own = True Then BattleScreen.FieldEffects.OwnStockpileCount = 0 Else BattleScreen.FieldEffects.OppStockpileCount = 0 End If Dim hpPercentage As Integer = 25 Select Case stockpiled Case 1 hpPercentage = 25 Case 2 hpPercentage = 50 Case 3 hpPercentage = 100 End Select Dim hpGain As Integer = CInt(Math.Ceiling((p.MaxHP / 100) * hpPercentage)) BattleScreen.Battle.GainHP(hpGain, own, own, BattleScreen, p.GetDisplayName() & "'s HP was restored!", "move:swallow") BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", stockpiled, p.GetDisplayName() & "'s Defense fell!", "move:spitup") BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", stockpiled, p.GetDisplayName() & "'s Special Defense fell!", "move:spitup") BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s stockpiled effect wore off!")) End Sub End Class End Namespace