Namespace BattleSystem.Moves.Psychic Public Class Barrier Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 112 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cool Me.Name = Localization.GetString("move_name_" & Me.ID,"Barrier") Me.Description = "The user throws up a sturdy wall that sharply raises its Defense stat." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.RaiseDefense Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) If BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Defense", 2, "", "move:barrier") = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace