Namespace BattleSystem.Moves.Fighting Public Class SeismicToss Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 69 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Seismic Toss") Me.Description = "The target is thrown using the power of gravity. It inflicts damage equal to the user's level." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If Return p.Level End Function End Class End Namespace