Namespace BattleSystem.Moves.Normal Public Class Acupressure Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 367 Me.OriginalPP = 30 Me.CurrentPP = 30 Me.MaxPP = 30 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Acupressure") Me.Description = "The user applies pressure to stress points, sharply boosting one of its or its allies' stats." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.UseAccEvasion = False '#End Me.AIField1 = AIField.RaiseAttack Me.AIField2 = AIField.RaiseSpAttack End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim statstoboost As New List(Of String) If p.StatAttack < 6 Then statstoboost.Add("Attack") End If If p.StatDefense < 6 Then statstoboost.Add("Defense") End If If p.StatSpAttack < 6 Then statstoboost.Add("Special Attack") End If If p.StatSpDefense < 6 Then statstoboost.Add("Special Defense") End If If p.StatSpeed < 6 Then statstoboost.Add("Speed") End If If p.Accuracy < 6 Then statstoboost.Add("Accuracy") End If If p.Evasion < 6 Then statstoboost.Add("Evasion") End If If statstoboost.Count = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Else BattleScreen.Battle.RaiseStat(own, own, BattleScreen, statstoboost(Core.Random.Next(0, statstoboost.Count)), 2, "", "move:acupressure") End If End Sub End Class End Namespace