Namespace BattleSystem.Moves.Normal Public Class NobleRoar Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 568 Me.OriginalPP = 40 Me.CurrentPP = 40 Me.MaxPP = 40 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = Localization.GetString("move_name_" & Me.ID,"Noble Roar") Me.Description = "Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.AllAdjacentFoes Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = True Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.LowerAttack Me.AIField2 = AIField.LowerSpAttack End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:nobleroar") Dim d As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Attack", 1, "", "move:nobleroar") If b = False Or d = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace