Namespace BattleSystem.Moves.Normal Public Class SkullBash Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 130 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 130 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Skull Bash") Me.Description = "The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesOwnFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.RaiseDefense Me.AIField3 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim SkullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter If own = False Then SkullBash = BattleScreen.FieldEffects.OppSkullBashCounter End If If SkullBash = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim SkullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter If Own = False Then SkullBash = BattleScreen.FieldEffects.OppSkullBashCounter End If If SkullBash = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(ByVal Own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If Own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim skullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter If Own = False Then skullBash = BattleScreen.FieldEffects.OppSkullBashCounter End If If Not p.Item Is Nothing Then If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Skull Bash!", "move:skullbash") = True Then skullBash = 1 End If End If End If If skullBash = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " tucked in its head!")) If Own = True Then BattleScreen.FieldEffects.OwnSkullBashCounter = 1 Else BattleScreen.FieldEffects.OppSkullBashCounter = 1 End If BattleScreen.Battle.RaiseStat(Own, Own, BattleScreen, "Defense", 1, "", "move:skullbash") Return True Else If Own = True Then BattleScreen.FieldEffects.OwnSkullBashCounter = 0 Else BattleScreen.FieldEffects.OppSkullBashCounter = 0 End If Return False End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSkullBashCounter = 0 Else BattleScreen.FieldEffects.OppSkullBashCounter = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim skullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter If own = False Then skullBash = BattleScreen.FieldEffects.OppSkullBashCounter End If If skullBash = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSkullBashCounter = 0 Else BattleScreen.FieldEffects.OppSkullBashCounter = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub End Class End Namespace