Namespace BattleSystem.Moves.Normal Public Class SleepTalk Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 214 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = Localization.GetString("move_name_" & Me.ID,"Sleep Talk") Me.Description = "While it is asleep, the user randomly uses one of the moves it knows." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = False Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim disabledMoves() As Integer = {214, 274, 117, 340, 448, 383, 91, 291, 19, 264, 382, 118, 119, 467, 166, 130, 214, 143, 76, 13, 253} Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If If p.Status = Pokemon.StatusProblems.Sleep Then Dim countedDisabledMoves As Integer = 0 For i = 0 To p.Attacks.Count - 1 If disabledMoves.Contains(p.Attacks(i).ID) = True Then countedDisabledMoves += 1 End If Next If countedDisabledMoves < p.Attacks.Count Then Dim s As Integer = Core.Random.Next(0, p.Attacks.Count) While disabledMoves.Contains(p.Attacks(s).ID) = True s = Core.Random.Next(0, p.Attacks.Count) End While Dim m As Attack = Attack.GetAttackByID(p.Attacks(s).ID) BattleScreen.Battle.DoAttackRound(BattleScreen, own, m) Else 'fail: BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If Else 'fail: BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace