Namespace UI
'''
''' A menu that displays multiple selectable options to the player.
'''
Public Class SelectMenu
'''
''' The event that gets fired upon selection.
'''
''' The menu that the item got selected on.
Public Delegate Sub ClickEvent(ByVal s As SelectMenu)
Dim Items As New List(Of String)
Dim Index As Integer = 0
Dim ClickHandler As ClickEvent = Nothing
Dim BackIndex As Integer = 0
Public Visible As Boolean = True
Public Scroll As Integer = 0
Dim t1 As Texture2D
Dim t2 As Texture2D
'''
''' Creates a new instance of a select menu.
'''
''' The items in the menu.
''' The selected index.
''' The method to call when the player selects an item.
''' The index of the item to select when back is pressed.
Public Sub New(ByVal Items As List(Of String), ByVal Index As Integer, ByVal ClickHandle As ClickEvent, ByVal BackIndex As Integer)
Me.Items = Items
Me.Index = Index
Me.ClickHandler = ClickHandle
Me.BackIndex = BackIndex
If Me.BackIndex < 0 Then
Me.BackIndex = Me.Items.Count + Me.BackIndex
End If
Me.Visible = True
t1 = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(16, 16, 16, 16), "")
t2 = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(32, 16, 16, 16), "")
SetCursorDest()
cursorPos = cursorDest
End Sub
Public Sub Update()
If Visible = True Then
cursorPos.Y = CInt(MathHelper.Lerp(cursorDest.Y, cursorPos.Y, 0.6F))
If Controls.Up(True, True, True, True, True, True) = True Then
Me.Index -= 1
If Me.Index < 0 Then
Me.Index = Me.Items.Count - 1
End If
End If
If Controls.Down(True, True, True, True, True, True) = True Then
Me.Index += 1
If Index > Items.Count - 1 Then
Index = 0
End If
End If
For i = Scroll To Me.Scroll + 8
If i <= Me.Items.Count - 1 Then
If Controls.Accept(True, False, False) = True And i = Me.Index And New Rectangle(Core.windowSize.Width - 270, 72 * ((i + 1) - Scroll), 256, 64).Contains(MouseHandler.MousePosition) = True Or
Controls.Accept(False, True, True) = True And i = Me.Index Or Controls.Dismiss(True, True, True) = True And Me.BackIndex = Me.Index Then
If Not ClickHandler Is Nothing Then
ClickHandler(Me)
End If
Me.Visible = False
End If
If Controls.Dismiss(True, True, True) = True Then
Me.Index = Me.BackIndex
If Not ClickHandler Is Nothing Then
ClickHandler(Me)
End If
Me.Visible = False
End If
If New Rectangle(Core.windowSize.Width - 270, 72 * ((i + 1) - Scroll), 256, 64).Contains(MouseHandler.MousePosition) = True And Controls.Accept(True, False, False) = True Then
Me.Index = i
End If
End If
Next
If Index - Scroll > 8 Then
Scroll = Index - 8
End If
If Index - Scroll < 0 Then
Scroll = Index
End If
SetCursorDest()
End If
End Sub
Private cursorPos As Vector2
Private cursorDest As Vector2
Public Sub Draw()
If Visible = True Then
For i = Scroll To Me.Scroll + 8
If i <= Me.Items.Count - 1 Then
Dim Text As String = Items(i)
Dim startPos As New Vector2(Core.windowSize.Width - 270, 72 * ((i + 1) - Scroll))
Core.SpriteBatch.Draw(t1, New Rectangle(CInt(startPos.X), CInt(startPos.Y), 64, 64), Color.White)
Core.SpriteBatch.Draw(t2, New Rectangle(CInt(startPos.X + 64), CInt(startPos.Y), 64, 64), Color.White)
Core.SpriteBatch.Draw(t2, New Rectangle(CInt(startPos.X + 128), CInt(startPos.Y), 64, 64), Color.White)
Core.SpriteBatch.Draw(t1, New Rectangle(CInt(startPos.X + 192), CInt(startPos.Y), 64, 64), Nothing, Color.White, 0.0F, New Vector2(0), SpriteEffects.FlipHorizontally, 0.0F)
Core.SpriteBatch.DrawString(FontManager.MainFont, Text, New Vector2(CInt(startPos.X + 20), CInt(startPos.Y + 32 - FontManager.MainFont.MeasureString(Text).Y / 2)), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
End If
Next
End If
Dim cPosition As Vector2 = New Vector2(CInt(cursorPos.X + 128), CInt(cursorPos.Y - 40))
Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
Core.SpriteBatch.Draw(t, New Rectangle(CInt(cPosition.X), CInt(cPosition.Y), 64, 64), Color.White)
End Sub
Private Sub SetCursorDest()
cursorDest = New Vector2(CInt(Core.windowSize.Width - 270), CInt(72 * (Index + 1 - Scroll)))
End Sub
Public ReadOnly Property SelectedItem() As String
Get
Return Items(Me.Index)
End Get
End Property
End Class
End Namespace