Namespace BattleSystem.Moves.Psychic Public Class HeartSwap Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 391 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cool Me.Name = "Heart Swap" Me.Description = "Heart Swap switches any increase and/or decrease in stat changes with the target." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.UseAccEvasion = False '#End Me.AIField1 = AIField.RaiseAttack Me.AIField2 = AIField.RaiseSpAttack End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim recvattack As Integer = op.StatAttack Dim recvdefense As Integer = op.StatDefense Dim recvspattack As Integer = op.StatSpAttack Dim recvspdefense As Integer = op.StatSpDefense Dim recvspeed As Integer = op.StatSpeed Dim recvaccuracy As Integer = op.Accuracy Dim recvevasion As Integer = op.Evasion Dim userattack As Integer = p.StatAttack Dim userdefense As Integer = p.StatDefense Dim userspattack As Integer = p.StatSpAttack Dim userspdefense As Integer = p.StatSpDefense Dim userspeed As Integer = p.StatSpeed Dim useraccuracy As Integer = p.Accuracy Dim userevasion As Integer = p.Evasion p.StatAttack = recvattack p.StatDefense = recvdefense p.StatSpAttack = recvspattack p.StatSpDefense = recvspdefense p.StatSpeed = recvspeed p.Accuracy = recvaccuracy p.Evasion = recvevasion op.StatAttack = userattack op.StatDefense = userdefense op.StatSpAttack = userspattack op.StatSpDefense = userspdefense op.StatSpeed = userspeed op.Accuracy = useraccuracy op.Evasion = userevasion BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "switched stat changes with the target!")) End Sub End Class End Namespace