Namespace BattleSystem.Moves.Normal Public Class Attract Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 213 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = Localization.GetString("move_name_" & Me.ID,"Attract") Me.Description = "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Infatuation Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If If p.Gender <> Pokemon.Genders.Genderless AndAlso op.Gender <> Pokemon.Genders.Genderless AndAlso op.Gender <> p.Gender Then If op.Ability.Name.ToLower() <> "aroma veil" Then If BattleScreen.Battle.InflictInfatuate(Not own, own, BattleScreen, "", "move:attract") = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If Else BattleScreen.BattleQuery.Add(New TextQueryObject("Aroma Veil protected " & op.GetDisplayName() & " from " & Me.Name & "!")) End If Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip) For i = 0 To 6 Dim HeartEntity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2)) MoveAnimation.AnimationMove(HeartEntity, True, 2.0, 0.0, 0.0, 0.075, False, False, CSng(i * 0.2), 0.0) i += 1 Next MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Attract", 0, 0) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip) For i = 0 To 6 Dim HeartEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2)) MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.0, 0.0, 0.06, False, False, CSng(i * 0.2), 0.0) Dim zPos As Single = CSng(Random.Next(-2, 2) * 0.2) MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.25, zPos, 0.01, False, False, CSng(1 + i * 0.2), 0.0) MoveAnimation.AnimationFade(HeartEntity, True, 0.02, False, 0.0, CSng(2 + i * 0.2), 0.0) i += 1 Next BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace