Namespace BattleSystem.Moves.Water Public Class Clamp Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Water) Me.ID = 128 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 35 Me.Accuracy = 85 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Clamp") Me.Description = "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Trap End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim turns As Integer = 4 If Core.Random.Next(0, 100) < 50 Then turns = 5 End If If Not p.Item Is Nothing Then If p.Item.OriginalName.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then turns = 5 End If End If If own = True Then If BattleScreen.FieldEffects.OppClamp = 0 Then BattleScreen.FieldEffects.OppClamp = turns BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!")) End If Else If BattleScreen.FieldEffects.OwnClamp = 0 Then BattleScreen.FieldEffects.OwnClamp = turns BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!")) End If End If End Sub Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip) Dim offsetLeft As Single = -0.35 Dim offsetRight As Single = 0.35 If BattleFlip = True Then offsetLeft = 0.35 offsetRight = -0.35 End If MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Clamp", 0, 0) Dim ClampEntityLeft = MoveAnimation.SpawnEntity(New Vector3(offsetLeft, -0.1, offsetLeft), TextureManager.GetTexture("Textures\Battle\Water\Clamp_Left", New Rectangle(0, 0, 24, 64), ""), New Vector3(0.28F, 0.75F, 0.28F), 0.75F) Dim ClampEntityRight = MoveAnimation.SpawnEntity(New Vector3(offsetRight, -0.1, offsetRight), TextureManager.GetTexture("Textures\Battle\Water\Clamp_Right", New Rectangle(0, 0, 24, 64), ""), New Vector3(0.28F, 0.75F, 0.28F), 0.75F) MoveAnimation.AnimationMove(ClampEntityLeft, False, -0.1, -0.1, -0.1, 0.02, False, False, 0, 0) MoveAnimation.AnimationMove(ClampEntityRight, False, 0.1, -0.1, 0.1, 0.02, False, False, 0, 0) MoveAnimation.AnimationMove(ClampEntityLeft, True, -0.35, -0.1, -0.35, 0.02, False, False, 2, 0) MoveAnimation.AnimationMove(ClampEntityRight, True, 0.35, -0.1, 0.35, 0.02, False, False, 2, 0) Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(0.5F), 1.0F, 2.5, 2) MoveAnimation.AnimationFade(SpawnEntity, True, 1.0F, False, 0.0F, 4.5F, 0) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace