Namespace BattleSystem.Moves.Normal Public Class Conversion Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 160 Me.OriginalPP = 30 Me.CurrentPP = 30 Me.MaxPP = 30 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Conversion") Me.Description = "The user changes its type to become the same type as the move at the top of the list of moves it knows." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim newType As New Element(p.Attacks(0).Type.Type) If p.Type1.Type <> newType.Type Or p.Type2.Type <> Element.Types.Blank Then p.OriginalType1 = New Element(p.Type1.Type) p.OriginalType2 = New Element(p.Type2.Type) p.Type1 = newType p.Type2.Type = Element.Types.Blank BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " transformed into the " & newType.Type.ToString() & " type!")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace