Namespace BattleSystem.Moves.Psychic Public Class PsychoCut Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 427 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 70 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = Localization.GetString("move_name_" & Me.ID,"Psycho Cut") Me.Description = "The user tears at the target with blades formed by psychic power. Critical hits land more easily." Me.CriticalChance = 2 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesOwnFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsSlicingMove = True Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Nothing End Sub End Class End Namespace