Namespace BattleSystem.Moves.Water Public Class Dive Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Water) Me.ID = 291 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 80 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Dive") Me.Description = "Diving on the first turn, the user floats up and attacks on the next turn." Me.CriticalChance = 1 Me.IsHMMove = True Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True Me.CanHitUnderwater = True Me.CanHitUnderground = False '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter If own = False Then dive = BattleScreen.FieldEffects.OppDiveCounter End If If dive = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter If Own = False Then dive = BattleScreen.FieldEffects.OppDiveCounter End If If dive = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim diveCounter As Integer = BattleScreen.FieldEffects.OwnDiveCounter If Own = False Then diveCounter = BattleScreen.FieldEffects.OppDiveCounter End If Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If Dim hasToCharge As Boolean = True If Not p.Item Is Nothing Then If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Dive!", "move:dive") = True Then hasToCharge = False End If End If End If If diveCounter = 0 And hasToCharge = True Then If Own = True Then BattleScreen.FieldEffects.OwnDiveCounter = 1 Else BattleScreen.FieldEffects.OppDiveCounter = 1 End If BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " dived into the water!")) Return True Else If Own = True Then BattleScreen.FieldEffects.OwnDiveCounter = 0 Else BattleScreen.FieldEffects.OppDiveCounter = 0 End If Return False End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnDiveCounter = 0 Else BattleScreen.FieldEffects.OppDiveCounter = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim Dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter If own = False Then Dive = BattleScreen.FieldEffects.OppDiveCounter End If If Dive = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnDiveCounter = 0 Else BattleScreen.FieldEffects.OppDiveCounter = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub End Class End Namespace