version=2 :if:=False @entity.showmessagebulb(1|9|1|24) @npc.turn(4,2) @npc.move(4,1) @text.show(You, what are you staring at?*Don't you know it's not polite?*You wanna make something~of it or what?) @options.show(Yes,No) :when:No @text.show(That's smart.*Keep your nose out of this.) @player.turnto(2) @player.move(1) @npc.turn(4,0) @npc.move(4,1) @npc.turn(4,1) :end :endwhen @battle.starttrainer(kin\bikers\001) @text.show(Aww, man...~Don't you dare laugh!) @npc.turn(5,2) @npc.move(5,1) @battle.starttrainer(kin\bikers\002) @text.show(What's the matter~with you, getting all~hot like that?*Totally uncool man!) @npc.turn(7,2) @npc.move(7,1) @battle.starttrainer(kin\bikers\003) @npc.turn(7,1) @text.show(Boss, I'm telling you,~you've gotta do something~about this kid!) @npc.turn(7,2) :select: :when:7 @npc.turn(10,2) @npc.move(10,2) @npc.turn(10,1) @player.turnto(3) :when:8 @npc.turn(10,2) @npc.move(10,1) :when:9 @npc.turn(10,2) @npc.move(10,2) @npc.turn(10,3) @player.turnto(1) :when:10 @npc.turn(10,2) @npc.move(10,2) @npc.turn(10,3) @npc.move(10,1) @player.turnto(1) :when:11 @npc.turn(10,2) @npc.move(10,2) @npc.turn(10,3) @npc.move(10,2) @player.turnto(1) :when:12 @npc.turn(10,2) @npc.move(10,2) @npc.turn(10,3) @npc.move(10,3) @player.turnto(1) :endwhen @battle.starttrainer(kin\bikers\boss) @text.show(Humph!~Yeah, go right on hanging~around with these hayseeds!) @screen.fadeout @npc.remove(3) @npc.remove(4) @npc.remove(5) @npc.remove(6) @npc.remove(7) @npc.remove(8) @npc.remove(9) @npc.remove(10) @npc.register(kin\town.dat|3|remove|0) @npc.register(kin\town.dat|4|remove|0) @npc.register(kin\town.dat|5|remove|0) @npc.register(kin\town.dat|6|remove|0) @npc.register(kin\town.dat|7|remove|0) @npc.register(kin\town.dat|8|remove|0) @npc.register(kin\town.dat|9|remove|0) @npc.register(kin\town.dat|10|remove|0) @npc.register(kin\port.dat|1|remove|0) @npc.register(kin\port.dat|2|remove|0) @register.register(bikerbattles) @screen.fadein :endif :end