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Namespace BattleSystem.Moves.Psychic
Public Class HealPulse
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Psychic)
Me.ID = 505
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Heal Pulse"
Me.Description = "The user emits a healing pulse which restores the target's HP by up to half of its max HP."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = True
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
Me.IsPulseMove = True
'#End
Me.AIField1 = AIField.Support
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
If own = True Then
If BattleScreen.FieldEffects.OppHealBlock > 0 Then
Dim heal As Integer = CInt(Math.Ceiling(op.MaxHP / 2))
If p.Ability.Name.ToLower() = "mega launcher" Then
heal = CInt(Math.Ceiling(op.MaxHP * (3 / 4)))
End If
heal = heal.Clamp(0, 999)
BattleScreen.Battle.GainHP(heal, Not own, own, BattleScreen, op.GetDisplayName() & " had its HP restored!", "move:healpulse")
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
Else
If BattleScreen.FieldEffects.OwnHealBlock > 0 Then
Dim heal As Integer = CInt(Math.Ceiling(op.MaxHP / 2))
If p.Ability.Name.ToLower() = "mega launcher" Then
heal = CInt(Math.Ceiling(op.MaxHP * (3 / 4)))
End If
heal = heal.Clamp(0, 999)
BattleScreen.Battle.GainHP(heal, Not own, own, BattleScreen, op.GetDisplayName() & " had its HP restored!", "move:healpulse")
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End If
End Sub
End Class
End Namespace