Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

89 lines
3.2 KiB
VB.net

Namespace BattleSystem.Moves.Steel
Public Class DoomDesire
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 353
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 140
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Doom Desire"
Me.Description = "Two turns after this move is used, the user blasts the target with a concentrated bundle of light."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = False
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
If own = True Then
If BattleScreen.FieldEffects.OwnFutureSightTurns = 0 Then
BattleScreen.FieldEffects.OwnFutureSightTurns = 2
BattleScreen.FieldEffects.OwnFutureSightID = 1
BattleScreen.FieldEffects.OwnFutureSightDamage = MyBase.GetDamage(False, own, Not own, BattleScreen)
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " foresaw an attack!"))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
Else
If BattleScreen.FieldEffects.OppFutureSightTurns = 0 Then
BattleScreen.FieldEffects.OppFutureSightTurns = 2
BattleScreen.FieldEffects.OppFutureSightID = 1
BattleScreen.FieldEffects.OppFutureSightDamage = MyBase.GetDamage(False, own, Not own, BattleScreen)
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " foresaw an attack!"))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End If
End Sub
End Class
End Namespace