mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-08-22 10:18:40 +02:00
fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
85 lines
2.5 KiB
VB.net
85 lines
2.5 KiB
VB.net
Namespace BattleSystem.Moves.Dark
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Public Class Punishment
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Dark)
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Me.ID = 386
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 0
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Punishment"
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Me.Description = "This attack's power increases the more the target has powered up with stat changes."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim p As Pokemon = BattleScreen.OppPokemon
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If own = False Then
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p = BattleScreen.OwnPokemon
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End If
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Dim powerup As Integer = 0
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If p.StatAttack > 0 Then
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powerup += p.StatAttack
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End If
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If p.StatDefense > 0 Then
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powerup += p.StatAttack
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End If
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If p.StatSpAttack > 0 Then
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powerup += p.StatAttack
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End If
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If p.StatSpDefense > 0 Then
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powerup += p.StatAttack
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End If
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If p.StatSpeed > 0 Then
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powerup += p.StatAttack
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End If
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Return (60 + (20 * powerup))
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End Function
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End Class
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End Namespace
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