Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

85 lines
2.5 KiB
VB.net

Namespace BattleSystem.Moves.Dark
Public Class Punishment
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Dark)
Me.ID = 386
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Punishment"
Me.Description = "This attack's power increases the more the target has powered up with stat changes."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim p As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OwnPokemon
End If
Dim powerup As Integer = 0
If p.StatAttack > 0 Then
powerup += p.StatAttack
End If
If p.StatDefense > 0 Then
powerup += p.StatAttack
End If
If p.StatSpAttack > 0 Then
powerup += p.StatAttack
End If
If p.StatSpDefense > 0 Then
powerup += p.StatAttack
End If
If p.StatSpeed > 0 Then
powerup += p.StatAttack
End If
Return (60 + (20 * powerup))
End Function
End Class
End Namespace