P3D-Legacy/P3D/Pokemon/Attacks/Ground/ThousandArrows.vb
Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

77 lines
2.6 KiB
VB.net

Namespace BattleSystem.Moves.Ground
Public Class ThousandArrows
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Ground)
Me.ID = 614
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 90
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Thousand Arrows"
Me.Description = "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentFoes
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.CanHitInMidAir = True
'#End
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
op = BattleScreen.OwnPokemon
End If
If own = True Then
If BattleScreen.FieldEffects.OppSmacked = 0 Then
BattleScreen.FieldEffects.OppSmacked = 1
BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " fell straight down."))
End If
Else
If BattleScreen.FieldEffects.OwnSmacked = 0 Then
BattleScreen.FieldEffects.OwnSmacked = 1
BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " fell straight down."))
End If
End If
End Sub
End Class
End Namespace