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Namespace BattleSystem.Moves.Poison
Public Class Coil
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Poison)
Me.ID = 489
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Coil"
Me.Description = "The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
Me.UseAccEvasion = False
'#End
Me.AIField1 = AIField.RaiseAttack
Me.AIField2 = AIField.RaiseDefense
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim b As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:coil")
Dim c As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Defense", 1, "", "move:coil")
Dim d As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Accuracy", 1, "", "move:coil")
If b = False And c = False And d = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
End Class
End Namespace