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https://github.com/P3D-Legacy/P3D-Legacy.git
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fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
70 lines
2.2 KiB
VB.net
70 lines
2.2 KiB
VB.net
Namespace BattleSystem.Moves.Poison
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Public Class PoisonJab
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Poison)
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Me.ID = 398
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 80
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Poison Jab"
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Me.Description = "The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanPoison
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Me.EffectChances.Add(30)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
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If Core.Random.Next(0, 100) < chance Then
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BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:poisonjab")
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End If
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End Sub
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End Class
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End Namespace |