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Namespace BattleSystem.Moves.Poison
Public Class SludgeWave
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Poison)
Me.ID = 482
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 95
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Sludge Wave"
Me.Description = "The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentTargets
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanPoison
Me.EffectChances.Add(10)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:sludgebomb")
End If
End Sub
End Class
End Namespace