Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

90 lines
3.1 KiB
VB.net

Namespace BattleSystem.Moves.Steel
Public Class MetalBurst
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 368
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Metal Burst"
Me.Description = "The user retaliates with much greater power against the target that last inflicted damage on it."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
If BattleScreen.FieldEffects.MovesFirst(Own) Then
Return True
End If
Dim damage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If Own = True Then
damage = BattleScreen.FieldEffects.OppLastDamage
End If
If damage > 0 Then
Dim lastMove As Attack = BattleScreen.FieldEffects.OwnLastMove
If Own = True Then
lastMove = BattleScreen.FieldEffects.OppLastMove
End If
If Not lastMove Is Nothing Then
If lastMove.Category = Categories.Special Or lastMove.Category = Categories.Physical Then
Return False
End If
End If
End If
Return True
End Function
Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer
If Own = True Then
Return CInt(BattleScreen.FieldEffects.OppLastDamage * 1.5)
Else
Return CInt(BattleScreen.FieldEffects.OwnLastDamage * 1.5)
End If
End Function
End Class
End Namespace