mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
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fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
90 lines
3.1 KiB
VB.net
90 lines
3.1 KiB
VB.net
Namespace BattleSystem.Moves.Steel
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Public Class MetalBurst
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 368
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Metal Burst"
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Me.Description = "The user retaliates with much greater power against the target that last inflicted damage on it."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.Self
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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If BattleScreen.FieldEffects.MovesFirst(Own) Then
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Return True
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End If
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Dim damage As Integer = BattleScreen.FieldEffects.OwnLastDamage
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If Own = True Then
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damage = BattleScreen.FieldEffects.OppLastDamage
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End If
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If damage > 0 Then
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Dim lastMove As Attack = BattleScreen.FieldEffects.OwnLastMove
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If Own = True Then
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lastMove = BattleScreen.FieldEffects.OppLastMove
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End If
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If Not lastMove Is Nothing Then
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If lastMove.Category = Categories.Special Or lastMove.Category = Categories.Physical Then
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Return False
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End If
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End If
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End If
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Return True
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End Function
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Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer
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If Own = True Then
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Return CInt(BattleScreen.FieldEffects.OppLastDamage * 1.5)
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Else
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Return CInt(BattleScreen.FieldEffects.OwnLastDamage * 1.5)
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End If
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End Function
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End Class
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End Namespace |