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Ported Battle Animation Code Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting Normalized all SFX by Perceived Loudness (-11.0 LUFS) Renamed and moved a bunch of the SFX so they make more sense Added a jingle when you register a Phone Number Added a soundeffect for when an elevator reaches its destination
48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
version=2
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:if:<register.registered(phone_reg_021)>=true
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:then
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@Text.Show(Did you check the status~of the sick Pokémon?)
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@Register.unregister(phone_reg_021)
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@Register.registertime(phone_reg_time_021,1,day)
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:if:<player.badges>>4
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:then
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:if:<register.registered(rematch_021_1)>=true
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:then
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@battle.trainer(Lighthouse\001_2)
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:else
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@register.register(rematch_021_1)
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@battle.trainer(Lighthouse\001_1)
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:endif
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:else
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@battle.trainer(Lighthouse\001)
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:endif
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:else
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@battle.starttrainer(Lighthouse\001)
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:if:<phone.got>=true
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:then
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:if:<register.registered(phone_contact_021)>=false
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:then
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@Text.Show(I want to stay in contact~with you.*Do you want to give me~your number?)
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@Options.Show(Yes,No)
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:when:Yes
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@Text.Show(<player.name> registered~Alfred's number.)
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@sound.play(Receive_PhoneNumber,1)
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@Register.register(phone_contact_021)
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@Text.Show(I'll let you know whenever~I want to battle you.)
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:when:No
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:endwhen
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:endif
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:endif
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:endif
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:end |