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Ported Battle Animation Code Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting Normalized all SFX by Perceived Loudness (-11.0 LUFS) Renamed and moved a bunch of the SFX so they make more sense Added a jingle when you register a Phone Number Added a soundeffect for when an elevator reaches its destination
49 lines
2.0 KiB
Plaintext
49 lines
2.0 KiB
Plaintext
version=2
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:if:<register.registered(phone_reg_031)>=true
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:then
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@Text.Show(Yo, <player.name>.~Let our rematch begin!)
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@Register.unregister(phone_reg_031)
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@Register.registertime(phone_reg_time_031,1,day)
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:if:<player.badges>>7
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:then
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:if:<register.registered(rematch_031_1)>=true
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:then
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@battle.trainer(route45\005_2)
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:else
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@register.register(rematch_031_1)
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@battle.trainer(route45\005_1)
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:endif
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:else
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@battle.trainer(route45\005)
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:endif
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:else
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@battle.starttrainer(route45\005)
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:if:<phone.got>=true
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:then
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:if:<register.registered(phone_contact_031)>=false
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:then
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@Text.Show(Our battle was~remarkable!*I wish for something~to remember you by!*Perhaps your phone~number will do?*My training makes~it impossible to~chat much, but...)
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@Options.Show(Yes,No)
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:when:Yes
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@Text.Show(<player.name> registered~Kenji's number.)
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@sound.play(Receive_PhoneNumber,1)
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@Register.register(phone_contact_031)
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@Text.Show(I must train~harder to become~the mightiest!)
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:when:No
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:endwhen
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:endif
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:endif
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:endif
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:end |