mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-31 01:35:20 +02:00
Map Property "Lightning" renamed to "Lighting" (bulk replaced all occurences in the maps) Map Property "EnviromentType" renamed to "EnvironmentType" (bulk replaced all occurences in the maps) Replaced the skydomes, sun, moon and stars and updated the lighting to be less dark at times of day other than day itself.
425 lines
19 KiB
VB.net
425 lines
19 KiB
VB.net
Public Class KeyBindings
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Public Shared ForwardMoveKey As Keys = Keys.W
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Public Shared LeftMoveKey As Keys = Keys.A
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Public Shared BackwardMoveKey As Keys = Keys.S
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Public Shared RightMoveKey As Keys = Keys.D
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Public Shared OpenInventoryKey As Keys = Keys.E
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Public Shared ChatKey As Keys = Keys.T
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Public Shared SpecialKey As Keys = Keys.Q
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Public Shared UpKey As Keys = Keys.Up
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Public Shared DownKey As Keys = Keys.Down
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Public Shared RightKey As Keys = Keys.Right
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Public Shared LeftKey As Keys = Keys.Left
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Public Shared CameraLockKey As Keys = Keys.C
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Public Shared MuteAudioKey As Keys = Keys.M
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Public Shared OnlineStatusKey As Keys = Keys.Tab
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Public Shared GUIControlKey As Keys = Keys.F1
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Public Shared ScreenshotKey As Keys = Keys.F2
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Public Shared DebugKey As Keys = Keys.F3
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Public Shared LightKey As Keys = Keys.F4
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Public Shared PerspectiveSwitchKey As Keys = Keys.F5
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Public Shared FullScreenKey As Keys = Keys.F11
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Public Shared EnterKey1 As Keys = Keys.Enter
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Public Shared EnterKey2 As Keys = Keys.Space
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Public Shared BackKey1 As Keys = Keys.E
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Public Shared BackKey2 As Keys = Keys.E
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Public Shared EscapeKey As Keys = Keys.Escape
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Public Shared Sub LoadKeys()
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'Check if the Keyboard.dat file exists in the save folder:
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If IO.File.Exists(GameController.GamePath & "\Save\Keyboard.dat") = True Then
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'Read lines from the file and try to assign the key to the correct Key field.
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Dim Lines() As String = IO.File.ReadAllLines(GameController.GamePath & "\Save\Keyboard.dat")
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For Each line As String In Lines
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If line.StartsWith("[") = True Then
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Dim key As String = line.GetSplit(0, "=")
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Dim binding As Keys = GetKey(line.GetSplit(1, "="))
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key = key.Remove(0, 1)
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key = key.Remove(key.Length - 1, 1)
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Select Case key.ToLower()
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Case "forwardmove"
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ForwardMoveKey = binding
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Case "leftmove"
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LeftMoveKey = binding
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Case "backwardmove"
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BackwardMoveKey = binding
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Case "rightmove"
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RightMoveKey = binding
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Case "inventory"
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OpenInventoryKey = binding
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Case "chat"
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ChatKey = binding
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Case "special", "pokegear"
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SpecialKey = binding
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Case "muteaudio", "mutemusic"
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MuteAudioKey = binding
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Case "cameraleft"
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LeftKey = binding
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Case "cameraright"
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RightKey = binding
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Case "cameraup"
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UpKey = binding
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Case "cameradown"
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DownKey = binding
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Case "cameralock"
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CameraLockKey = binding
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Case "guicontrol"
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GUIControlKey = binding
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Case "screenshot"
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ScreenshotKey = binding
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Case "debugcontrol"
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DebugKey = binding
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Case "perspectiveswitch"
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PerspectiveSwitchKey = binding
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Case "fullscreen"
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FullScreenKey = binding
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Case "enter1"
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EnterKey1 = binding
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Case "enter2"
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EnterKey2 = binding
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Case "back1"
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BackKey1 = binding
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Case "back2"
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BackKey2 = binding
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Case "escape", "esc"
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EscapeKey = binding
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Case "onlinestatus"
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OnlineStatusKey = binding
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Case "lighting", "lightning"
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LightKey = binding
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End Select
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End If
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Next
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End If
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End Sub
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''' <summary>
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''' Converts the name of a key to the actual Key class.
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''' </summary>
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''' <param name="keyStr">The key name to convert.</param>
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''' <remarks>The default is Keys.None.</remarks>
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Public Shared Function GetKey(ByVal keyStr As String) As Keys
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For Each k As Keys In [Enum].GetValues(GetType(Keys))
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If k.ToString().ToLower() = keyStr.ToLower() Then
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Return k
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End If
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Next
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Return Keys.None
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End Function
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''' <summary>
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''' Returns the name of a key.
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''' </summary>
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''' <param name="key">The key to get the name for.</param>
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''' <remarks>Returns String.Empty by default.</remarks>
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Public Shared Function GetKeyName(ByVal key As Keys) As String
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Return key.ToString()
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Select Case key
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Case Keys.A
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Return "A"
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Case Keys.B
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Return "B"
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Case Keys.C
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Return "C"
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Case Keys.D
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Return "D"
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Case Keys.E
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Return "E"
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Case Keys.F
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Return "F"
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Case Keys.G
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Return "G"
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Case Keys.H
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Return "H"
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Case Keys.I
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Return "I"
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Case Keys.J
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Return "J"
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Case Keys.K
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Return "K"
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Case Keys.L
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Return "L"
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Case Keys.M
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Return "M"
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Case Keys.N
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Return "N"
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Case Keys.O
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Return "O"
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Case Keys.P
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Return "P"
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Case Keys.Q
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Return "Q"
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Case Keys.R
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Return "R"
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Case Keys.S
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Return "S"
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Case Keys.T
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Return "T"
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Case Keys.U
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Return "U"
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Case Keys.V
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Return "V"
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Case Keys.W
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Return "W"
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Case Keys.X
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Return "X"
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Case Keys.Y
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Return "Y"
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Case Keys.Z
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Return "Z"
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Case Keys.F1
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Return "F1"
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Case Keys.F2
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Return "F2"
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Case Keys.F3
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Return "F3"
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Case Keys.F4
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Return "F4"
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Case Keys.F5
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Return "F5"
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Case Keys.F6
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Return "F6"
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Case Keys.F7
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Return "F7"
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Case Keys.F8
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Return "F8"
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Case Keys.F9
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Return "F9"
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Case Keys.F10
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Return "F10"
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Case Keys.F11
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Return "F11"
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Case Keys.F12
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Return "F12"
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Case Keys.Enter
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Return "Enter"
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Case Keys.Space
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Return "Space"
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Case Keys.Escape
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Return "Escape"
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Case Keys.Back
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Return "Back"
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Case Keys.Tab
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Return "Tab"
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Case Keys.Up
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Return "Up"
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Case Keys.Down
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Return "Down"
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Case Keys.Left
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Return "Left"
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Case Keys.Right
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Return "Right"
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End Select
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Return ""
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End Function
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''' <summary>
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''' Creates the default keyboard.dat file.
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''' </summary>
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Public Shared Sub CreateKeySave(ByVal force As Boolean)
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If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
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If IO.File.Exists(GameController.GamePath & "\Save\Keyboard.dat") = False Or force = True Then
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Dim s As String = "[ForwardMove]=W" & Environment.NewLine &
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"[LeftMove]=" & GetKeyName(Keys.A) & Environment.NewLine &
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"[BackwardMove]=" & GetKeyName(Keys.S) & Environment.NewLine &
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"[RightMove]=" & GetKeyName(Keys.D) & Environment.NewLine &
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"[Inventory]=" & GetKeyName(Keys.E) & Environment.NewLine &
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"[Chat]=" & GetKeyName(Keys.T) & Environment.NewLine &
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"[Special]=" & GetKeyName(Keys.Q) & Environment.NewLine &
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"[MuteAudio]=" & GetKeyName(Keys.M) & Environment.NewLine &
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"[Up]=" & GetKeyName(Keys.Up) & Environment.NewLine &
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"[Down]=" & GetKeyName(Keys.Down) & Environment.NewLine &
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"[Left]=" & GetKeyName(Keys.Left) & Environment.NewLine &
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"[Right]=" & GetKeyName(Keys.Right) & Environment.NewLine &
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"[CameraLock]=" & GetKeyName(Keys.C) & Environment.NewLine &
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"[GUIControl]=" & GetKeyName(Keys.F1) & Environment.NewLine &
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"[ScreenShot]=" & GetKeyName(Keys.F2) & Environment.NewLine &
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"[DebugControl]=" & GetKeyName(Keys.F3) & Environment.NewLine &
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"[LightKey]=" & GetKeyName(Keys.F4) & Environment.NewLine &
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"[PerspectiveSwitch]=" & GetKeyName(Keys.F5) & Environment.NewLine &
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"[FullScreen]=" & GetKeyName(Keys.F11) & Environment.NewLine &
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"[Enter1]=" & GetKeyName(Keys.Enter) & Environment.NewLine &
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"[Enter2]=" & GetKeyName(Keys.Space) & Environment.NewLine &
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"[Back1]=" & GetKeyName(Keys.E) & Environment.NewLine &
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"[Back2]=" & GetKeyName(Keys.E) & Environment.NewLine &
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"[Escape]=" & GetKeyName(Keys.Escape) & Environment.NewLine &
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"[OnlineStatus]=" & GetKeyName(Keys.Tab)
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IO.File.WriteAllText(GameController.GamePath & "\Save\Keyboard.dat", s)
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End If
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End If
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End Sub
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''' <summary>
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''' Saves the current keyboard configuration to the keyboard.dat file.
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''' </summary>
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Public Shared Sub SaveKeys()
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If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
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Dim s As String = "[ForwardMove]=" & GetKeyName(ForwardMoveKey) & Environment.NewLine &
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"[LeftMove]=" & GetKeyName(LeftMoveKey) & Environment.NewLine &
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"[BackwardMove]=" & GetKeyName(BackwardMoveKey) & Environment.NewLine &
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"[RightMove]=" & GetKeyName(RightMoveKey) & Environment.NewLine &
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"[Inventory]=" & GetKeyName(OpenInventoryKey) & Environment.NewLine &
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"[Chat]=" & GetKeyName(ChatKey) & Environment.NewLine &
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"[Special]=" & GetKeyName(SpecialKey) & Environment.NewLine &
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"[MuteAudio]=" & GetKeyName(MuteAudioKey) & Environment.NewLine &
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"[Up]=" & GetKeyName(UpKey) & Environment.NewLine &
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"[Down]=" & GetKeyName(DownKey) & Environment.NewLine &
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"[Left]=" & GetKeyName(LeftKey) & Environment.NewLine &
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"[Right]=" & GetKeyName(RightKey) & Environment.NewLine &
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"[CameraLock]=" & GetKeyName(CameraLockKey) & Environment.NewLine &
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"[GUIControl]=" & GetKeyName(GUIControlKey) & Environment.NewLine &
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"[ScreenShot]=" & GetKeyName(ScreenshotKey) & Environment.NewLine &
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"[DebugControl]=" & GetKeyName(DebugKey) & Environment.NewLine &
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"[LightKey]=" & GetKeyName(LightKey) & Environment.NewLine &
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"[PerspectiveSwitch]=" & GetKeyName(PerspectiveSwitchKey) & Environment.NewLine &
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"[FullScreen]=" & GetKeyName(FullScreenKey) & Environment.NewLine &
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"[Enter1]=" & GetKeyName(EnterKey1) & Environment.NewLine &
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"[Enter2]=" & GetKeyName(EnterKey2) & Environment.NewLine &
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"[Back1]=" & GetKeyName(BackKey1) & Environment.NewLine &
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"[Back2]=" & GetKeyName(BackKey2) & Environment.NewLine &
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"[Escape]=" & GetKeyName(EscapeKey) & Environment.NewLine &
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"[OnlineStatus]=" & GetKeyName(OnlineStatusKey)
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IO.File.WriteAllText(GameController.GamePath & "\Save\Keyboard.dat", s)
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Logger.Debug("---Saved Keybindings---")
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End If
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End Sub
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Shared holdDelay As Single = 3.0F
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Shared holdKey As Keys = Keys.A
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''' <summary>
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''' Gets keyboard inputs.
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''' </summary>
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''' <param name="WhiteKeys">All keys that allow a valid return. If the list is empty, all keys are allowed by default.</param>
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''' <param name="BlackKeys">All keys that are not allowed for a valid return. If this list is empty, all keys are allowed by default.</param>
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''' <param name="Text">The current text that this function adds text to.</param>
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''' <param name="MaxLength">The maximum length of the text. -1 means infinite length.</param>
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''' <param name="TriggerShift">Checks if the Shift variant of a key gets considered.</param>
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''' <param name="TriggerAlt">Checks if the Alt variant of a key gets considered.</param>
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Public Shared Function GetInput(ByVal WhiteKeys() As Keys, ByVal BlackKeys() As Keys, Optional ByRef Text As String = "", Optional ByVal MaxLength As Integer = -1, Optional ByVal TriggerShift As Boolean = True, Optional ByVal TriggerAlt As Boolean = True) As String
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Dim Keys() As Keys = KeyBoardHandler.GetPressedKeys()
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For Each Key As Keys In Keys
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If Key = Input.Keys.V And KeyBoardHandler.KeyPressed(Input.Keys.V) = True And (KeyBoardHandler.KeyDown(Input.Keys.LeftControl) = True Or KeyBoardHandler.KeyDown(Input.Keys.RightControl) = True) = True Then
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If Windows.Forms.Clipboard.ContainsText() = True Then
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Dim t As String = Windows.Forms.Clipboard.GetText().Replace(Environment.NewLine, " ")
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Text &= Windows.Forms.Clipboard.GetText()
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End If
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Else
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If Key <> Input.Keys.Back Then
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If KeyBlocked(WhiteKeys, BlackKeys, Key) = False Then
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Dim cc As Char? = KeyCharConverter.GetCharFromKey(Key)
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If cc.HasValue = True Then
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If holdDelay <= 0.0F And holdKey = Key Then
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Text &= cc.ToString()
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Else
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If KeyBoardHandler.KeyPressed(Key) = True Then
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Text &= cc.ToString()
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holdKey = Key
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holdDelay = 3.0F
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End If
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End If
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End If
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End If
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End If
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If Key = Input.Keys.Back And KeyBlocked(WhiteKeys, BlackKeys, Input.Keys.Back) = False Then
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If holdDelay <= 0.0F And holdKey = Key Then
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If Text.Length > 0 Then Text = Text.Remove(Text.Length - 1, 1)
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Else
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If KeyBoardHandler.KeyPressed(Key) = True Then
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If Text.Length > 0 Then Text = Text.Remove(Text.Length - 1, 1)
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holdKey = Key
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holdDelay = 3.0F
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End If
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End If
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End If
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End If
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Next
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If KeyBoardHandler.KeyUp(holdKey) = True Then
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holdDelay = 3.0F
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Else
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holdDelay -= 0.1F
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If holdDelay <= 0.0F Then
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holdDelay = 0.0F
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End If
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End If
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If MaxLength > -1 Then
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While Text.Length > MaxLength
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Text = Text.Remove(Text.Length - 1, 1)
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End While
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End If
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Return Text
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End Function
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''' <summary>
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''' Checks if the Key used is blocked by either the key whitelist or key blacklist.
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''' </summary>
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''' <param name="WhiteKeys">The key whitelist.</param>
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''' <param name="BlackKeys">The key blacklist.</param>
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''' <param name="Key">The key to be checked.</param>
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Private Shared Function KeyBlocked(ByVal WhiteKeys() As Keys, ByVal BlackKeys() As Keys, ByVal Key As Keys) As Boolean
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Dim MapWhite As Boolean = WhiteKeys.Length > 0
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Dim MapBlack As Boolean = BlackKeys.Length > 0
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'Check if key is whitelisted:
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If MapWhite = False Or (MapWhite = True And WhiteKeys.Contains(Key) = True) = True Then
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'Check if key is blacklisted:
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If MapBlack = False Or (MapBlack = True And BlackKeys.Contains(Key) = False) = True Then
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Return False
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End If
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End If
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Return True
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End Function
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''' <summary>
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''' Gets default text input.
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''' </summary>
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''' <param name="Text">The text to modify.</param>
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''' <param name="MaxLength">The maximum length of the text. -1 means infinite length.</param>
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''' <param name="TriggerShift">Checks if the Shift variant of a key gets considered.</param>
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''' <param name="TriggerAlt">Checks if the Alt variant of a key gets considered.</param>
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Public Shared Function GetInput(Optional ByRef Text As String = "", Optional ByVal MaxLength As Integer = -1, Optional ByVal TriggerShift As Boolean = True, Optional ByVal TriggerAlt As Boolean = True) As String
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Return GetInput({},
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{Keys.Enter, Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.Tab, Keys.Delete, Keys.Home, Keys.End, Keys.Escape},
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Text,
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MaxLength,
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TriggerShift,
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TriggerAlt)
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End Function
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''' <summary>
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''' Gets input for names.
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''' </summary>
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''' <param name="Text">The text to modify.</param>
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''' <param name="MaxLength">The maximum length of the text. -1 means infinite length.</param>
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''' <param name="TriggerShift">Checks if the Shift variant of a key gets considered.</param>
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''' <param name="TriggerAlt">Checks if the Alt variant of a key gets considered.</param>
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Public Shared Function GetNameInput(Optional ByRef Text As String = "", Optional ByVal MaxLength As Integer = -1, Optional ByVal TriggerShift As Boolean = True, Optional ByVal TriggerAlt As Boolean = True) As String
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Return GetInput({Keys.NumPad0, Keys.NumPad1, Keys.NumPad2, Keys.NumPad3, Keys.NumPad4, Keys.NumPad5, Keys.NumPad6, Keys.NumPad7, Keys.NumPad8, Keys.NumPad9, Keys.Space, Keys.D1, Keys.D2, Keys.D3, Keys.D4, Keys.D5, Keys.D6, Keys.D7, Keys.D8, Keys.D9, Keys.D0, Keys.Back, Keys.A, Keys.B, Keys.C, Keys.D, Keys.E, Keys.F, Keys.G, Keys.H, Keys.I, Keys.J, Keys.K, Keys.L, Keys.M, Keys.N, Keys.O, Keys.P, Keys.Q, Keys.R, Keys.S, Keys.T, Keys.U, Keys.V, Keys.W, Keys.X, Keys.Y, Keys.Z},
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{},
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Text,
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MaxLength,
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TriggerShift,
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TriggerAlt)
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End Function
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End Class
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