mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-08-16 15:28:37 +02:00
fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
73 lines
2.3 KiB
VB.net
73 lines
2.3 KiB
VB.net
Namespace BattleSystem.Moves.Dark
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Public Class Payback
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Dark)
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Me.ID = 371
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 50
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Payback"
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Me.Description = "If the user moves after the target, this attack's power will be doubled"
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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With BattleScreen
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If own = True Then
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If .FieldEffects.OwnTurnCounts < .FieldEffects.OppTurnCounts Then
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Return Me.Power * 2
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End If
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Else
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If .FieldEffects.OppTurnCounts < .FieldEffects.OwnTurnCounts Then
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Return Me.Power * 2
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End If
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End If
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End With
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Return Me.Power
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End Function
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End Class
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End Namespace |