Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

83 lines
2.8 KiB
VB.net

Namespace BattleSystem.Moves.Electric
Public Class MagnetRise
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Electric)
Me.ID = 393
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Magnet Rise"
Me.Description = "The user levitates using electrically generated magnetism for five turns."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = False
Me.SnatchAffected = True
Me.MirrorMoveAffected = False
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.Support
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
If own = True Then
If BattleScreen.FieldEffects.OwnMagnetRise = 0 Then
BattleScreen.FieldEffects.OwnMagnetRise = 5
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " levitated on electromagnetism!"))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject("but it failed!"))
End If
Else
If BattleScreen.FieldEffects.OppMagnetRise = 0 Then
BattleScreen.FieldEffects.OppMagnetRise = 5
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " levitated on electromagnetism!"))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject("but it failed!"))
End If
End If
End Sub
End Class
End Namespace