Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

98 lines
3.5 KiB
VB.net

Namespace BattleSystem.Moves.Fighting
Public Class DrainPunch
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Fighting)
Me.ID = 409
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 75
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Drain Punch"
Me.Description = "An energy-draining punch. The user's HP is restored by half the damage taken by the target."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = True
Me.IsRecoilMove = False
Me.IsPunchingMove = True
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Absorbing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim damage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If own = False Then
damage = BattleScreen.FieldEffects.OppLastDamage
End If
Dim heal As Integer = CInt(Math.Ceiling(damage / 2))
If heal <= 0 Then
heal = 1
End If
If op.Ability.Name.ToLower() = "liquid ooze" And BattleScreen.FieldEffects.CanUseAbility(Not own, BattleScreen) = True Then
BattleScreen.Battle.ReduceHP(heal, own, own, BattleScreen, "Liquid Ooze damaged " & p.GetDisplayName() & "!", "liquidooze")
Else
If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "big root" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then
heal = CInt(Math.Ceiling(damage * (80 / 100)))
End If
End If
Dim healBlock As Integer = BattleScreen.FieldEffects.OppHealBlock
If own = False Then
healBlock = BattleScreen.FieldEffects.OwnHealBlock
End If
If healBlock = 0 Then
BattleScreen.Battle.GainHP(heal, own, own, BattleScreen, op.GetDisplayName() & " had its energy drained!", "move:drainpunch")
End If
End If
End Sub
End Class
End Namespace