Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

83 lines
2.8 KiB
VB.net

Namespace BattleSystem.Moves.Fire
Public Class FlareBlitz
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Fire)
Me.ID = 394
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 120
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Flare Blitz"
Me.Description = "The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesFrozen = True
Me.HasSecondaryEffect = True
Me.IsHealingMove = False
Me.IsRecoilMove = True
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanBurn
Me.EffectChances.Add(10)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:flareblitz")
End If
End Sub
Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen)
Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If own = False Then
lastDamage = BattleScreen.FieldEffects.OppLastDamage
End If
Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 3))
If recoilDamage <= 0 Then
recoilDamage = 1
End If
BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:flareblitz")
End Sub
End Class
End Namespace