Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

88 lines
2.9 KiB
VB.net

Namespace BattleSystem.Moves.Flying
Public Class Hurricane
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Flying)
Me.ID = 542
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 110
Me.Accuracy = 70
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Cute
Me.Name = "Hurricane"
Me.Description = "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.CanHitInMidAir = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanConfuse
Me.EffectChances.Add(30)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then
BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:hurricane")
End If
End Sub
Public Overrides Function GetAccuracy(own As Boolean, BattleScreen As BattleScreen) As Integer
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
Return 100
ElseIf BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then
Return 50
Else
Return Me.Accuracy
End If
End Function
Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
Return False
Else
Return True
End If
End Function
End Class
End Namespace