mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-08-14 14:28:33 +02:00
fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
218 lines
9.3 KiB
VB.net
218 lines
9.3 KiB
VB.net
Namespace BattleSystem.Moves.Ghost
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Public Class ShadowForce
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Ghost)
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Me.ID = 467
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 120
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Shadow Force"
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Me.Description = "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.UseAccEvasion = True
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Me.CanHitUnderwater = False
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Me.CanHitUnderground = False
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Me.CanHitInMidAir = False
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim shadowforce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If own = False Then
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shadowforce = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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If shadowforce = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
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Dim shadowforce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If Own = False Then
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shadowforce = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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If shadowforce = 0 Then
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Me.FocusOppPokemon = False
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Else
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Me.FocusOppPokemon = True
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End If
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim shadowforceCounter As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If Own = False Then
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shadowforceCounter = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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End If
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Dim hasToCharge As Boolean = True
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If Not p.Item Is Nothing Then
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If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Shadow Force!", "move:shadowforce") = True Then
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hasToCharge = False
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End If
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End If
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End If
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If shadowforceCounter = 0 And hasToCharge = True Then
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If Own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 1
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 1
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " vanished instantly!"))
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Return True
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Else
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If Own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 0
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 0
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End If
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Return False
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End If
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 0
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim ShadowForce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If own = False Then
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ShadowForce = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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If ShadowForce = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 0
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = True Then
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If BattleScreen.FieldEffects.OppDetectCounter > 0 OrElse BattleScreen.FieldEffects.OppProtectCounter > 0 OrElse BattleScreen.FieldEffects.OppKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OppCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OppWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OppQuickGuardCounter > 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("Shadow Force lifted " & op.GetDisplayName() & "'s protection!"))
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End If
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BattleScreen.FieldEffects.OppDetectCounter = 0
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BattleScreen.FieldEffects.OppProtectCounter = 0
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BattleScreen.FieldEffects.OppKingsShieldCounter = 0
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BattleScreen.FieldEffects.OppSpikyShieldCounter = 0
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BattleScreen.FieldEffects.OppBanefulBunkerCounter = 0
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BattleScreen.FieldEffects.OppCraftyShieldCounter = 0
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BattleScreen.FieldEffects.OppMatBlockCounter = 0
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BattleScreen.FieldEffects.OppWideGuardCounter = 0
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BattleScreen.FieldEffects.OppQuickGuardCounter = 0
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Else
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op = BattleScreen.OwnPokemon
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If BattleScreen.FieldEffects.OwnDetectCounter > 0 OrElse BattleScreen.FieldEffects.OwnProtectCounter > 0 OrElse BattleScreen.FieldEffects.OwnKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OwnCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OwnWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OwnQuickGuardCounter > 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("Shadow Force lifted " & op.GetDisplayName() & "'s protection!"))
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End If
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BattleScreen.FieldEffects.OwnDetectCounter = 0
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BattleScreen.FieldEffects.OwnProtectCounter = 0
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BattleScreen.FieldEffects.OwnKingsShieldCounter = 0
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BattleScreen.FieldEffects.OwnSpikyShieldCounter = 0
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BattleScreen.FieldEffects.OwnBanefulBunkerCounter = 0
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BattleScreen.FieldEffects.OwnCraftyShieldCounter = 0
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BattleScreen.FieldEffects.OwnMatBlockCounter = 0
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BattleScreen.FieldEffects.OwnWideGuardCounter = 0
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BattleScreen.FieldEffects.OwnQuickGuardCounter = 0
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End If
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End Sub
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End Class
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End Namespace |