Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

103 lines
3.1 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class Acupressure
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 367
Me.OriginalPP = 30
Me.CurrentPP = 30
Me.MaxPP = 30
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Acupressure"
Me.Description = "The user applies pressure to stress points, sharply boosting one of its or its allies' stats."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
Me.UseAccEvasion = False
'#End
Me.AIField1 = AIField.RaiseAttack
Me.AIField2 = AIField.RaiseSpAttack
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
Dim statstoboost As New List(Of String)
If p.StatAttack < 6 Then
statstoboost.Add("Attack")
End If
If p.StatDefense < 6 Then
statstoboost.Add("Defense")
End If
If p.StatSpAttack < 6 Then
statstoboost.Add("Special Attack")
End If
If p.StatSpDefense < 6 Then
statstoboost.Add("Special Defense")
End If
If p.StatSpeed < 6 Then
statstoboost.Add("Speed")
End If
If p.Accuracy < 6 Then
statstoboost.Add("Accuracy")
End If
If p.Evasion < 6 Then
statstoboost.Add("Evasion")
End If
If statstoboost.Count = 0 Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
Else
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, statstoboost(Core.Random.Next(0, statstoboost.Count)), 2, "", "move:acupressure")
End If
End Sub
End Class
End Namespace