Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

88 lines
3.2 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class WeatherBall
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 311
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 50
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Weather Ball"
Me.Description = "An attack move that varies in power and type depending on the weather."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.IsBulletMove = True
'#End
End Sub
Public Overrides Function GetAttackType(own As Boolean, BattleScreen As BattleScreen) As Element
Dim a As BattleWeather.WeatherTypes = BattleScreen.FieldEffects.Weather
Select Case a
Case BattleWeather.WeatherTypes.Sunny
Return New Element(Element.Types.Fire)
Case BattleWeather.WeatherTypes.Rain
Return New Element(Element.Types.Water)
Case BattleWeather.WeatherTypes.Sandstorm
Return New Element(Element.Types.Rock)
Case BattleWeather.WeatherTypes.Hailstorm
Return New Element(Element.Types.Ice)
Case Else
Return New Element(Element.Types.Normal)
End Select
Return Me.Type
End Function
'Temporary
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then
Return CInt(Me.Power * 2)
Else If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
Return CInt(Me.Power * 3)
Else
Return Me.Power
End If
End Function
End Class
End Namespace