mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-31 01:35:20 +02:00
fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
88 lines
3.2 KiB
VB.net
88 lines
3.2 KiB
VB.net
Namespace BattleSystem.Moves.Normal
|
|
|
|
Public Class WeatherBall
|
|
|
|
Inherits Attack
|
|
|
|
Public Sub New()
|
|
'#Definitions
|
|
Me.Type = New Element(Element.Types.Normal)
|
|
Me.ID = 311
|
|
Me.OriginalPP = 10
|
|
Me.CurrentPP = 10
|
|
Me.MaxPP = 10
|
|
Me.Power = 50
|
|
Me.Accuracy = 100
|
|
Me.Category = Categories.Special
|
|
Me.ContestCategory = ContestCategories.Beauty
|
|
Me.Name = "Weather Ball"
|
|
Me.Description = "An attack move that varies in power and type depending on the weather."
|
|
Me.CriticalChance = 1
|
|
Me.IsHMMove = False
|
|
Me.Target = Targets.OneAdjacentTarget
|
|
Me.Priority = 0
|
|
Me.TimesToAttack = 1
|
|
'#End
|
|
|
|
'#SpecialDefinitions
|
|
Me.MakesContact = False
|
|
Me.ProtectAffected = True
|
|
Me.MagicCoatAffected = False
|
|
Me.SnatchAffected = False
|
|
Me.MirrorMoveAffected = True
|
|
Me.KingsrockAffected = True
|
|
Me.CounterAffected = False
|
|
|
|
Me.DisabledWhileGravity = False
|
|
Me.UseEffectiveness = True
|
|
Me.ImmunityAffected = True
|
|
Me.HasSecondaryEffect = False
|
|
Me.RemovesFrozen = False
|
|
|
|
Me.IsHealingMove = False
|
|
Me.IsRecoilMove = False
|
|
Me.IsPunchingMove = False
|
|
Me.IsDamagingMove = True
|
|
Me.IsProtectMove = False
|
|
Me.IsSoundMove = False
|
|
|
|
Me.IsAffectedBySubstitute = True
|
|
Me.IsOneHitKOMove = False
|
|
Me.IsWonderGuardAffected = True
|
|
Me.IsBulletMove = True
|
|
'#End
|
|
End Sub
|
|
|
|
Public Overrides Function GetAttackType(own As Boolean, BattleScreen As BattleScreen) As Element
|
|
Dim a As BattleWeather.WeatherTypes = BattleScreen.FieldEffects.Weather
|
|
Select Case a
|
|
Case BattleWeather.WeatherTypes.Sunny
|
|
Return New Element(Element.Types.Fire)
|
|
Case BattleWeather.WeatherTypes.Rain
|
|
Return New Element(Element.Types.Water)
|
|
Case BattleWeather.WeatherTypes.Sandstorm
|
|
Return New Element(Element.Types.Rock)
|
|
Case BattleWeather.WeatherTypes.Hailstorm
|
|
Return New Element(Element.Types.Ice)
|
|
Case Else
|
|
Return New Element(Element.Types.Normal)
|
|
End Select
|
|
|
|
Return Me.Type
|
|
End Function
|
|
|
|
'Temporary
|
|
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
|
|
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then
|
|
Return CInt(Me.Power * 2)
|
|
Else If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
|
|
Return CInt(Me.Power * 3)
|
|
Else
|
|
Return Me.Power
|
|
End If
|
|
End Function
|
|
|
|
End Class
|
|
|
|
End Namespace
|