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Namespace BattleSystem.Moves.Psychic
Public Class HeartStamp
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Psychic)
Me.ID = 531
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 60
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Heart Stamp"
Me.Description = "The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.EffectChances.Add(30)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:heartstamp")
End If
End Sub
End Class
End Namespace