Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

88 lines
3.0 KiB
VB.net

Namespace BattleSystem.Moves.Psychic
Public Class Synchronoise
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Psychic)
Me.ID = 485
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 120
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Synchronoise"
Me.Description = "Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentTargets
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
If op.Type2.Type = Element.Types.Blank Then
'Solo type
If op.Type1.Type = p.Type1.Type OrElse op.Type1.Type = p.Type2.Type Then
Return False
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
Return True
End If
Else
'Dual type
If op.Type1.Type = p.Type1.Type OrElse op.Type1.Type = p.Type2.Type OrElse op.Type2.Type = p.Type1.Type OrElse op.Type2.Type = p.Type2.Type Then
Return False
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
Return True
End If
End If
End Function
End Class
End Namespace