mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-08-16 07:18:32 +02:00
fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
142 lines
4.7 KiB
VB.net
142 lines
4.7 KiB
VB.net
Namespace BattleSystem.Moves.Rock
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Public Class Rollout
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Rock)
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Me.ID = 205
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 30
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Me.Accuracy = 90
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cute
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Me.Name = "Rollout"
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Me.Description = "The user continually rolls into the target over five turns. It becomes stronger each time it hits."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
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If own = False Then
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rollout = BattleScreen.FieldEffects.OppRolloutCounter
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End If
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Dim p As Integer = Me.Power
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If rollout > 0 Then
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For i = 1 To rollout
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p *= 2
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Next
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End If
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Dim defensecurl As Integer = BattleScreen.FieldEffects.OwnDefenseCurl
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If own = False Then
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defensecurl = BattleScreen.FieldEffects.OppDefenseCurl
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End If
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If defensecurl > 0 Then
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p *= 2
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End If
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Return p
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End Function
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Public Overrides Sub MoveMultiTurn(own As Boolean, BattleScreen As BattleScreen)
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Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
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If own = False Then
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rollout = BattleScreen.FieldEffects.OppRolloutCounter
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End If
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If rollout = 5 Then
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If own = True Then
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BattleScreen.FieldEffects.OwnRolloutCounter = 0
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Else
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BattleScreen.FieldEffects.OppRolloutCounter = 0
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End If
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Else
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If own = True Then
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BattleScreen.FieldEffects.OwnRolloutCounter += 1
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Else
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BattleScreen.FieldEffects.OppRolloutCounter += 1
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End If
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End If
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End Sub
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Private Sub Interruption(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnRolloutCounter = 0
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Else
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BattleScreen.FieldEffects.OppRolloutCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Namespace |