Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00

142 lines
4.7 KiB
VB.net

Namespace BattleSystem.Moves.Rock
Public Class Rollout
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 205
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 30
Me.Accuracy = 90
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cute
Me.Name = "Rollout"
Me.Description = "The user continually rolls into the target over five turns. It becomes stronger each time it hits."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
If own = False Then
rollout = BattleScreen.FieldEffects.OppRolloutCounter
End If
Dim p As Integer = Me.Power
If rollout > 0 Then
For i = 1 To rollout
p *= 2
Next
End If
Dim defensecurl As Integer = BattleScreen.FieldEffects.OwnDefenseCurl
If own = False Then
defensecurl = BattleScreen.FieldEffects.OppDefenseCurl
End If
If defensecurl > 0 Then
p *= 2
End If
Return p
End Function
Public Overrides Sub MoveMultiTurn(own As Boolean, BattleScreen As BattleScreen)
Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
If own = False Then
rollout = BattleScreen.FieldEffects.OppRolloutCounter
End If
If rollout = 5 Then
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter = 0
Else
BattleScreen.FieldEffects.OppRolloutCounter = 0
End If
Else
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter += 1
Else
BattleScreen.FieldEffects.OppRolloutCounter += 1
End If
End If
End Sub
Private Sub Interruption(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter = 0
Else
BattleScreen.FieldEffects.OppRolloutCounter = 0
End If
End Sub
Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
End Class
End Namespace