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https://github.com/P3D-Legacy/P3D-Legacy.git
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fixed fake-out/first impression working on 2 turns fixed protecting move breaking messages fixed trapping/binding moves and abilities fixed flinch message popping up unnecessarily updated natural gift BP calculation updated some moves' contest category and other stats added roseli, kee, maranga berry effects added alolan pokemon abilities added smacking down effect added terrain as well as its effects replaced polkadot bow (no use) with berserk gene other minor fixes such as typos, captalizations wrapping up other commits
77 lines
2.6 KiB
VB.net
77 lines
2.6 KiB
VB.net
Namespace BattleSystem.Moves.Rock
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Public Class SmackDown
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Rock)
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Me.ID = 479
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Me.OriginalPP = 15
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Me.CurrentPP = 15
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Me.MaxPP = 15
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Me.Power = 50
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Smack Down"
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Me.Description = "The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.CanHitInMidAir = True
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'#End
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = False Then
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op = BattleScreen.OwnPokemon
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End If
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If own = True Then
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If BattleScreen.FieldEffects.OppSmacked = 0 Then
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BattleScreen.FieldEffects.OppSmacked = 1
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BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " fell straight down."))
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End If
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Else
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If BattleScreen.FieldEffects.OwnSmacked = 0 Then
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BattleScreen.FieldEffects.OwnSmacked = 1
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BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " fell straight down."))
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End If
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End If
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End Sub
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End Class
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End Namespace |