JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00

37 lines
1.2 KiB
VB.net

Namespace Items.Medicine
<Item(501, "Shiny Candy")>
Public Class ShinyCandy
Inherits MedicineItem
Public Overrides ReadOnly Property Description As String = "This mysterious candy sparkles when unwrapped. It attracts all sorts of Pokémon."
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 4800
Public Sub New()
_textureRectangle = New Rectangle(96, 240, 24, 24)
End Sub
Public Overrides Sub Use()
Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
Core.SetScreen(selScreen)
End Sub
Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
Dim p As Pokemon = Core.Player.Pokemons(PokeIndex)
p.IsShiny = Not p.IsShiny
SoundManager.PlaySound("Use_Item", False)
Screen.TextBox.Show("The Pokémon sparkled." & RemoveItem())
PlayerStatistics.Track("[17]Medicine Items used", 1)
Return True
End Function
End Class
End Namespace