P3D-Legacy/lib/P3D.ContentPipeline/P3D.ContentPipeline.csproj
Jasper "JappaWakka" Speelman 9b8df67916 Fixes and main menu preparations
For some reason ttf2bmp.exe was not added to the references, so I added that.
Added some variations of the Options and MainMenu button textures.
Added some english localization tokens and fixed the Indonesian language from displaying as "Indonesia"
Tweaked the colors of the main menu
Added an option main menu icon
Fixed a bug where the game would crash when loading a gamemode without a Moves folder.
Set offsetmap quality (update frequency) to max by default.
2021-08-30 19:46:39 +02:00

133 lines
7.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C0456069-ED23-4009-BC24-C5B35B25E63B}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>P3D.ContentPipeline</RootNamespace>
<AssemblyName>P3D.ContentPipeline</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugNoStaticContent|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\DebugNoStaticContent\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Content\Content.mgcb" />
<None Include="Content\Fonts\BMP\GameJolt.xnb" />
<None Include="Content\Fonts\BMP\miniFont.spritefont" />
<None Include="Content\Models\boat2\Boat.fbx" />
<None Include="Content\Models\boat\ferry.mtl" />
<None Include="Content\Models\boat\ferry.obj" />
<None Include="Content\Models\boat\Ship.mtl" />
<None Include="Content\Models\boat\Ship.obj" />
<None Include="Content\Models\boat\textures\boat.tga" />
<None Include="Content\Models\boat\textures\ferry.tga" />
<None Include="Content\Models\building\P3DBuilding.mtl" />
<None Include="Content\Models\building\P3DBuilding.obj" />
<None Include="Content\Models\Environment\arena_colleseum.mtl" />
<None Include="Content\Models\Environment\arena_colleseum.obj" />
<None Include="Content\Models\Environment\MtSilver\Mountain.mtl" />
<None Include="Content\Models\Environment\MtSilver\Mountain.obj" />
<None Include="Content\Models\Environment\Test_floor\Test_floor.mtl" />
<None Include="Content\Models\Environment\Test_floor\Test_floor.obj" />
<None Include="Content\Models\Environment\Test_floor\Texture\floor.tga" />
<None Include="Content\Models\Snorlax\Normal.mtl" />
<None Include="Content\Models\Snorlax\Normal.obj" />
<None Include="Content\Models\Snorlax\Shiny.mtl" />
<None Include="Content\Models\Snorlax\Shiny.obj" />
<None Include="Content\Models\Snorlax\Textures\kabigon_0_0.tga" />
<None Include="Content\Models\Snorlax\Textures\kabigon_0_3.tga" />
<None Include="Content\Models\Snorlax\Textures\kabigon_0_4.tga" />
<None Include="Content\Models\Snorlax\Textures\kabigon_1_0.tga" />
<None Include="Content\Models\Snorlax\Textures\kabigon_1_3.tga" />
<None Include="Content\Models\Snorlax\Textures\kabigon_1_4.tga" />
<None Include="Content\Models\truck2\Truck.mtl" />
<None Include="Content\Models\truck2\Truck.obj" />
<None Include="Content\SkyDomeResource\SkyDome.x" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\Effects\BackdropShader.fx" />
<Content Include="Content\Effects\GaussianBlur.fx" />
<Content Include="Content\Fonts\BMP\Braille.png" />
<Content Include="Content\Fonts\BMP\chatFont.png" />
<Content Include="Content\Fonts\BMP\chatFont.txt" />
<Content Include="Content\Fonts\BMP\GameJolt.png" />
<Content Include="Content\Fonts\BMP\InGame.png" />
<Content Include="Content\Fonts\BMP\InGame.txt" />
<Content Include="Content\Fonts\BMP\mainFont.png" />
<Content Include="Content\Fonts\BMP\mainFont.txt" />
<Content Include="Content\Fonts\BMP\TextFont.png" />
<Content Include="Content\Fonts\BMP\TextFont.txt" />
<Content Include="Content\Fonts\BMP\Unown.png" />
<Content Include="Content\Models\boat2\Boat.png" />
<Content Include="Content\Models\building\textures\P3DBuilding.png" />
<Content Include="Content\Models\truck2\140l155.jpg" />
<Content Include="Content\ttf2bmp.exe" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\MonoGame.Framework.DX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct2D1, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="SharpDX.MediaFoundation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>