JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00

16 lines
918 B
Plaintext

version=2
@Text.show(Lance: Are you all right?*Your Pokémon are~hurt and tired.*Here, give them~some of my medicine.*)
@screen.fadeout
@Sound.play(Heal_Party,True)
@pokemon.heal
@level.Wait(200)
@screen.fadein
@Text.show(Lance: <player.name>,~let's give it our~best for Pokémon.)
@npc.Turn(0,3)
@Player.turnto(3)
@npc.Move(0,12)
@npc.Turn(0,2)
@npc.Move(0,3)
@npc.Warp(0,0,-1,0)
@NPC.Register(rocketbase\rocketbase2.dat|0|position|0,-1,0)
:end