JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00

59 lines
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version=2
:if:<register.registered(rocket_invasion_defeat)>=false
:then
@npc.Warp(0,0,-1,0)
@npc.Warp(1,1,-1,1)
@player.Move(0)
:select:<player.position>
:when:9,0,4
@npc.Turn(3,3)
@npc.Move(2,3)
@npc.Move(3,3)
:when:0,0,4
@npc.Turn(2,1)
@npc.Move(2,4)
@npc.Move(3,4)
:when:0,0,3
@npc.Turn(2,1)
@npc.Move(2,4)
@npc.Move(3,4)
:endwhen
@Text.show(Hold it there, kiddo!*The toll is $1000~to go through.)
:if:<player.money>>999
:then
@Player.money(-1000)
@sound.play(buy)
@Text.show(Thank you very~much!)
@npc.Turn(2,0)
@npc.Turn(3,2)
@npc.Move(2,1)
@npc.Move(3,1)
@npc.Turn(3,0)
@npc.Turn(2,2)
:else
@text.show(You don't even have~$1000?*I don't believe you!~Come back if you want~to pay the toll!)
:if:<player.position(x)>=0
:then
@player.turnto(1)
@player.warp(routes\route43.dat,17,0.1,32,3)
@level.update
@player.move(1)
:else
@player.turnto(3)
@player.warp(routes\route43.dat,17,0.1,35,3)
@level.update
@player.move(1)
:endif
:endif
:end
:endif
:end