darkfire006 44d7ff22a2 Connecting the underwater sections
the scripts to make the "wafterfalls" work
2021-08-30 22:40:09 -05:00

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584 B
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version=2
@player.move(1)
@player.setmovement(0,-1,0)
@player.move(2)
@player.resetmovement
@player.warp(diamonddive\underwater\<system.calcint(<level.filename>+1)>.dat,~,~+5,~,0)
@level.update
@player.setmovement(0,-1,0)
@player.move(3)
@player.resetmovement
@player.move(1)
:end