P3D-Legacy/P3D/Screens/NewGameScreen.vb

502 lines
24 KiB
VB.net

Namespace Screens.MainMenu
Public Class NewGameScreen
Inherits Screen
Dim skinFiles() As String = {GameModeManager.ActiveGameMode.SkinFiles.ToString}
Dim skinNames() As String = {GameModeManager.ActiveGameMode.SkinNames.ToString}
Dim skinGenders() As String = {GameModeManager.ActiveGameMode.SkinGenders.ToString}
Dim skinColors As List(Of Color) = GameModeManager.ActiveGameMode.SkinColors
Public Index As Integer = 0
Dim pokeIndex As Integer = 0
Dim ProfAlpha As Integer = 0
Dim OtherAlpha As Integer = 0
Dim Name As String = ""
Dim SkinIndex As Integer = 0
Dim skinTexture As Texture2D
Dim enterCorrectName As Boolean = False
Dim nameMessage As String = "This name is too short."
Dim mainTexture As Texture2D
Dim pokeTexture As Texture2D
Dim ballPosition As Vector2
Dim ballIndex As Vector2 = New Vector2(0, 0)
Dim ballAnimationDelay As Single = 0.2F
Dim ballVelocity As Single = -7.0F
Dim pokePosition As Vector2
Dim pokeID As Integer = 0
Dim CurrentText As String = ""
Dim currentBackColor As Color = New Color(59, 123, 165)
Dim normalColor As Color = New Color(59, 123, 165)
Dim pokemonRange() As Integer = {1, 252}
Dim introMusic As String = "welcome"
Dim startMap As String = "yourroom.dat"
Dim startPosition As Vector3 = New Vector3(1, 0.1F, 3)
Dim startLocation As String = "Your Room"
Dim startYaw As Single = MathHelper.PiOver2
Dim Dialogues As New List(Of String)
Public Sub New()
For Each s As String In Core.GameOptions.ContentPackNames
ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
Next
BattleSystem.GameModeAttackLoader.Load()
SmashRock.Load()
Badge.Load()
Pokedex.Load()
BattleSystem.BattleScreen.ResetVars()
LevelLoader.ClearTempStructures()
PokemonForms.Initialize()
Me.Identification = Identifications.NewGameScreen
Me.CanChat = False
mainTexture = TextureManager.GetTexture("GUI\Intro")
LoadIntroValues()
Dim p As Pokemon = Pokemon.GetPokemonByID(Core.Random.Next(pokemonRange(0), pokemonRange(1)))
p.Generate(1, True)
pokeID = p.Number
pokeTexture = p.GetTexture(True)
CurrentText = ""
TextBox.Showing = False
Me.Index = 0
TextBox.reDelay = 0
Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
Dim skinFrameSize As Size
If skinTexture2D.Width = skinTexture2D.Height / 2 Then
skinFrameSize = New Size(CInt(skinTexture2D.Width / 2), CInt(skinTexture2D.Height / 4))
ElseIf skinTexture2D.Width = skinTexture2D.Height Then
skinFrameSize = New Size(CInt(skinTexture2D.Width / 4), CInt(skinTexture2D.Height / 4))
Else
skinFrameSize = New Size(CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
End If
Dim skinRectangle As New Rectangle(0, CInt(skinFrameSize.Height * 2), CInt(skinFrameSize.Width), CInt(skinFrameSize.Height))
skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
MusicManager.Play("nomusic")
End Sub
Private Sub LoadIntroValues()
Dim GameMode As GameMode = GameModeManager.ActiveGameMode
Me.skinNames = GameMode.SkinNames.ToArray()
Me.skinFiles = GameMode.SkinFiles.ToArray()
Me.skinGenders = GameMode.SkinGenders.ToArray()
Me.skinColors = GameMode.SkinColors
Me.pokemonRange = GameMode.PokemonRange
Me.introMusic = GameMode.IntroMusic
Me.startMap = GameMode.StartMap
Me.startPosition = GameMode.StartPosition
Me.startLocation = GameMode.StartLocationName
Me.startYaw = GameMode.StartRotation
Me.normalColor = GameMode.StartColor
Me.currentBackColor = GameMode.StartColor
If GameMode.StartDialogue <> "" Then
If GameMode.StartDialogue.CountSplits("|") >= 3 Then
Dim Splits() As String = GameMode.StartDialogue.Split(CChar("|"))
Me.Dialogues.AddRange(Splits)
End If
Else
If Me.Dialogues.Count < 3 Then
Me.Dialogues.Clear()
Me.Dialogues.AddRange({Localization.GetString("new_game_intro_1"), Localization.GetString("new_game_intro_2"), Localization.GetString("new_game_intro_3")})
End If
End If
End Sub
Public Overrides Sub Update()
If Index = 5 Then
Core.GameInstance.IsMouseVisible = True
Else
Core.GameInstance.IsMouseVisible = False
End If
If ProfAlpha < 255 And Index = 0 Then
ProfAlpha += 2
If ProfAlpha >= 255 Then
MusicManager.Play(Me.introMusic, True, 0.0F)
End If
ElseIf ProfAlpha >= 255 Or Index > 0 Then
TextBox.Update()
If TextBox.Showing = False Then
Select Case Index
Case 1
UpdatePokemon()
Case 3
UpdateTransition(False)
Case 4
If Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin <> "" Then
skinTexture = TextureManager.GetTexture(Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin)
Index += 1
Else
SetScreen(New Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen(CurrentScreen))
End If
Case 5
UpdateTextbox()
Index += 1
Case 7
UpdateTransition(True)
Case 9
If ProfAlpha > 0 Then
ProfAlpha -= 2
End If
If ProfAlpha <= 0 Then
CreateGame()
End If
Case Else
ShowText()
End Select
End If
End If
Dim AimColor As Color = normalColor
If Me.Index = 4 Then
AimColor = skinColors(SkinIndex)
End If
Dim diffR As Byte = 5
If (CInt(currentBackColor.R) - CInt(AimColor.R)).ToPositive() < 5 Then
diffR = 1
End If
Dim diffG As Byte = 5
If (CInt(currentBackColor.G) - CInt(AimColor.G)).ToPositive() < 5 Then
diffG = 1
End If
Dim diffB As Byte = 5
If (CInt(currentBackColor.B) - CInt(AimColor.B)).ToPositive() < 5 Then
diffB = 1
End If
If currentBackColor.R < AimColor.R Then
currentBackColor.R += diffR
ElseIf currentBackColor.R > AimColor.R Then
currentBackColor.R -= diffR
End If
If currentBackColor.G < AimColor.G Then
currentBackColor.G += diffG
ElseIf currentBackColor.G > AimColor.G Then
currentBackColor.G -= diffG
End If
If currentBackColor.B < AimColor.B Then
currentBackColor.B += diffB
ElseIf currentBackColor.B > AimColor.B Then
currentBackColor.B -= diffB
End If
End Sub
Private Sub ShowText()
Dim Text As String = ""
Select Case Index
Case 0
Text = Dialogues(0)
Case 2
Text = Dialogues(1)
Case 6
Text = NameReaction(Name)
Case 8
Text = Name & Dialogues(2)
End Select
TextBox.reDelay = 0
TextBox.Show(Text, {})
Index += 1
End Sub
Public Overrides Sub Draw()
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
TextBox.Draw()
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 62, CInt(Core.windowSize.Height / 2) - 218, 130, 256), New Rectangle(0, 0, 62, 128), New Color(255, 255, 255, ProfAlpha))
Select Case pokeIndex
Case 1
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(ballPosition.X), CInt(ballPosition.Y), 22, 22), New Rectangle(62 + CInt(ballIndex.X * 22), 48 + CInt(ballIndex.Y * 22), 22, 22), Color.White)
Case 2
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - MathHelper.Min(CInt(pokeTexture.Width), 128), CInt(pokePosition.Y) - MathHelper.Min(CInt(pokeTexture.Height), 128), MathHelper.Min(CInt(pokeTexture.Width * 2), 256), MathHelper.Min(CInt(pokeTexture.Height * 2), 256)), Color.White)
Case 3
If Index < 6 Then
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - MathHelper.Min(CInt(pokeTexture.Width), 128), CInt(Core.windowSize.Height / 2) - MathHelper.Min(CInt(pokeTexture.Height), 128), MathHelper.Min(CInt(pokeTexture.Width * 2), 256), MathHelper.Min(CInt(pokeTexture.Height * 2), 256)), New Color(255, 255, 255, ProfAlpha))
End If
End Select
End Sub
Private Sub UpdatePokemon()
Select Case pokeIndex
Case 0
ballPosition = New Vector2(CInt(Core.windowSize.Width / 2) - 40, CInt(Core.windowSize.Height / 2) - 110)
pokePosition = New Vector2(CInt(Core.windowSize.Width / 2) - MathHelper.Min(CInt(pokeTexture.Width * 2), 256), CInt(Core.windowSize.Height / 2 - MathHelper.Min(CInt(pokeTexture.Height * 2), 256)))
pokeIndex = 1
AnimateBall()
Case 1
If ballPosition.X > CInt(Core.windowSize.Width / 2) - MathHelper.Min(CInt(pokeTexture.Width * 2), 256) Then
ballPosition.X -= 3
ballPosition.Y += ballVelocity
ballVelocity += 0.2F
Else
pokeIndex = 2
End If
AnimateBall()
Case 2
If pokePosition.Y < CInt(Core.windowSize.Height / 2) Then
pokePosition.Y += 5
Else
Dim p As Pokemon = Pokemon.GetPokemonByID(pokeID)
p.PlayCry()
pokeIndex = 3
Index = 2
End If
End Select
End Sub
Private Sub AnimateBall()
If ballAnimationDelay <= 0.0F Then
ballIndex.X += 1
If ballIndex.X = 2 And ballIndex.Y = 2 Then
ballIndex = New Vector2(0, 0)
End If
If ballIndex.X = 2 Then
ballIndex.X = 0
ballIndex.Y += 1
End If
ballAnimationDelay = 0.2F
Else
ballAnimationDelay -= 0.1F
End If
End Sub
Private Sub UpdateTransition(ByVal ToProf As Boolean)
If ToProf = True Then
If OtherAlpha > 0 Then
OtherAlpha -= 5
End If
If OtherAlpha <= 0 Then
If ProfAlpha < 255 Then
ProfAlpha += 5
If ProfAlpha >= 255 Then
Index += 1
End If
End If
End If
Else
If ProfAlpha > 0 Then
ProfAlpha -= 5
End If
If ProfAlpha <= 0 Then
If OtherAlpha < 255 Then
OtherAlpha += 5
If OtherAlpha >= 255 Then
Index += 1
End If
End If
End If
End If
End Sub
Private Sub UpdateTextbox()
Dim skinTexture2D = TextureManager.GetTexture("Textures\NPC\" & skinFiles(SkinIndex))
Dim skinFrameSize As Size
If skinTexture2D.Width = skinTexture2D.Height / 2 Then
skinFrameSize = New Size(CInt(skinTexture2D.Width / 2), CInt(skinTexture2D.Height / 4))
ElseIf skinTexture2D.Width = skinTexture2D.Height Then
skinFrameSize = New Size(CInt(skinTexture2D.Width / 4), CInt(skinTexture2D.Height / 4))
Else
skinFrameSize = New Size(CInt(skinTexture2D.Width / 3), CInt(skinTexture2D.Height / 4))
End If
Dim skinRectangle As New Rectangle(0, CInt(skinFrameSize.Height * 2), CInt(skinFrameSize.Width), CInt(skinFrameSize.Height))
skinTexture = TextureManager.GetTexture(skinTexture2D, skinRectangle)
Core.SetScreen(New InputScreen(Core.CurrentScreen, skinNames(SkinIndex), InputScreen.InputModes.Name, skinNames(SkinIndex), 14, New List(Of Texture2D)({skinTexture}), AddressOf Me.ConfirmInput))
End Sub
Private Sub ConfirmInput(ByVal input As String)
Name = input
End Sub
Private Sub CreateGame()
Dim folderPath As String = Name.Replace("\", "_").Replace("/", "_").Replace(":", "_").Replace("*", "_").Replace("?", "_").Replace("""", "_").Replace("<", "_").Replace(">", "_").Replace("|", "_").Replace(",", "_").Replace(".", "_")
Dim folderPrefix As Integer = 0
If folderPath.ToLower() = "autosave" Then
folderPath = "autosave0"
End If
Dim savePath As String = GameController.GamePath & "\Save\"
While System.IO.Directory.Exists(savePath & folderPath) = True
If folderPath <> Name Then
folderPath = folderPath.Remove(folderPath.Length - folderPrefix.ToString().Length, folderPrefix.ToString().Length)
End If
folderPath &= folderPrefix
folderPrefix += 1
End While
If System.IO.Directory.Exists(GameController.GamePath & "\Save") = False Then
System.IO.Directory.CreateDirectory(GameController.GamePath & "\Save")
End If
System.IO.Directory.CreateDirectory(savePath & folderPath)
System.IO.File.WriteAllText(savePath & folderPath & "\Player.dat", GetPlayerData())
System.IO.File.WriteAllText(savePath & folderPath & "\Pokedex.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Items.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Register.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Berries.dat", GetBerryData())
System.IO.File.WriteAllText(savePath & folderPath & "\Apricorns.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Daycare.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Party.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\ItemData.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Options.dat", GetOptionsData())
System.IO.File.WriteAllText(savePath & folderPath & "\Box.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\NPC.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\HallOfFame.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\SecretBase.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\RoamingPokemon.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Statistics.dat", "")
Core.Player.IsGameJoltSave = False
Core.Player.LoadGame(folderPath)
Core.SetScreen(New TransitionScreen(Me, New OverworldScreen(), Color.Black, False, 5))
End Sub
Private Function GetPlayerData() As String
Dim ot As String = Core.Random.Next(0, 65256).ToString()
While ot.Length < 5
ot = "0" & ot
End While
Dim s As String = "Name|" & Name & Environment.NewLine &
"Position|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
"MapFile|" & Me.startMap & Environment.NewLine &
"Rotation|" & Me.startYaw.ToString() & Environment.NewLine &
"RivalName|???" & Environment.NewLine &
"RivalSkin|4" & Environment.NewLine &
"Money|3000" & Environment.NewLine &
"Badges|0" & Environment.NewLine &
"Gender|Male" & Environment.NewLine &
"PlayTime|0,0,0,0" & Environment.NewLine &
"OT|" & ot & Environment.NewLine &
"Points|0" & Environment.NewLine &
"hasPokedex|0" & Environment.NewLine &
"hasPokegear|0" & Environment.NewLine &
"freeCamera|1" & Environment.NewLine &
"thirdPerson|0" & Environment.NewLine &
"skin|" & skinFiles(SkinIndex) & Environment.NewLine &
"location|" & Me.startLocation & Environment.NewLine &
"battleAnimations|1" & Environment.NewLine &
"RunMode|1" & Environment.NewLine &
"BoxAmount|5" & Environment.NewLine &
"LastRestPlace|" & startMap & Environment.NewLine &
"LastRestPlacePosition|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
"DiagonalMovement|0" & Environment.NewLine &
"RepelSteps|0" & Environment.NewLine &
"LastSavePlace|" & startMap & Environment.NewLine &
"LastSavePlacePosition|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & Environment.NewLine &
"Difficulty|" & GameModeManager.GetGameRuleValue("Difficulty", "0") & Environment.NewLine &
"BattleStyle|1" & Environment.NewLine &
"saveCreated|" & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & Environment.NewLine &
"LastPokemonPosition|999,999,999" & Environment.NewLine &
"DaycareSteps|0" & Environment.NewLine &
"GameMode|" & GameModeManager.ActiveGameMode.DirectoryName & Environment.NewLine &
"PokeFiles|" & Environment.NewLine &
"VisitedMaps|" & startMap & Environment.NewLine &
"TempSurfSkin|" & skinFiles(SkinIndex) & Environment.NewLine &
"Surfing|0" & Environment.NewLine &
"ShowModels|1" & Environment.NewLine &
"GTSStars|4" & Environment.NewLine &
"SandBoxMode|0" & Environment.NewLine &
"EarnedAchievements|"
Return s
End Function
Public Shared Function GetOptionsData() As String
Dim s As String = "FOV|60" & Environment.NewLine &
"TextSpeed|2" & Environment.NewLine &
"MouseSpeed|12"
Return s
End Function
Public Shared Function GetBerryData() As String
Dim s As String = ""
If File.Exists(GameModeManager.GetContentFilePath("Data\BerryData.dat")) Then
Dim Berries() As String = System.IO.File.ReadAllLines(GameModeManager.GetContentFilePath("Data\BerryData.dat"))
For Each line In Berries
s &= line
Next
Else
s = "{route29.dat|13,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route29.dat|14,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route29.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{azalea.dat|9,0,3|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{azalea.dat|9,0,4|1|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{azalea.dat|9,0,5|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route30.dat|7,0,41|10|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route30.dat|14,0,5|2|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route30.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route30.dat|16,0,5|2|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{routes\route35.dat|0,0,4|7|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{routes\route35.dat|1,0,4|8|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route36.dat|37,0,7|0|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route36.dat|38,0,7|4|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route36.dat|39,0,7|3|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route39.dat|8,0,2|9|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route39.dat|8,0,3|6|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route38.dat|13,0,12|16|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route38.dat|14,0,12|23|1|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{route38.dat|15,0,12|16|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{routes\route43.dat|13,0,45|23|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{routes\route43.dat|13,0,46|24|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{routes\route43.dat|13,0,47|25|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{safarizone\main.dat|3,0,11|5|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{safarizone\main.dat|4,0,11|0|2|0|2012,9,21,4,0,0|1}" & Environment.NewLine &
"{safarizone\main.dat|5,0,11|6|3|0|2012,9,21,4,0,0|1}"
End If
Return s
End Function
Private Function NameReaction(ByVal name As String) As String
Dim WeirdNames() As String = {"derp", "karp"}
Dim KnownNames() As String = {"ash", "gary", "misty", "brock", "tracey", "may", "max", "dawn", "iris", "cilan", "red", "blue", "green", "gold", "silver"}
Dim OwnNames() As String = {"oak", "samuel", "prof. oak", "prof oak"}
Select Case True
Case WeirdNames.Contains(name.ToLower())
Return Localization.GetString("new_game_intro_weird_name_1") & name & Localization.GetString("new_game_intro_weird_name_2")
Case KnownNames.Contains(name.ToLower())
Return Localization.GetString("new_game_intro_known_name_1") & name & Localization.GetString("new_game_intro_known_name_2")
Case OwnNames.Contains(name.ToLower())
Return Localization.GetString("new_game_intro_same_name_1") & name & Localization.GetString("new_game_intro_same_name_2")
End Select
Return Localization.GetString("new_game_intro_name_1") & name & Localization.GetString("new_game_intro_name_2")
End Function
End Class
End Namespace